Optional armorsOptional earsWhether to display the ears drawn on the skin texture.
true - Display the ears drawn on the skin texture."load-only" - Loads the ear texture, but do not make them visible.
You can make them visible later by setting PlayerObject.ears.visible to true.false - Do not load or show the ears.false
Optional makeWhether to make the object visible after the texture is loaded.
true
Optional modelThe model of the player ("default" for normal arms, and "slim" for slim arms).
When set to "auto-detect", the model will be inferred from the skin texture.
"auto-detect"
Generated using TypeDoc
The armor textures to load along with the skin.
This option behaves exactly the same as the
armorsoption in SkinViewerOptions. You can specify a single armor material,null(to hide all armor), or an array of armor materials. The array length must be 1, 2, or 4, with the same semantics as described in SkinViewerOptions.If unspecified, the armor will not be changed (i.e., remains as previously set).